Note that PRO users can use the My Models checkbox to import any published model from their own library (even the private ones). To do so, just run a search query and adapt the search filters: Once logged in into the Sketchfab Importer, you should be able to easily import any downloadable model from Sketchfab. Please note that all downloadable models are licensed under specific licenses: make sure to follow the different Creative Commons licensing schemes. You can clear it by simply logging out of your Sketchfab account through the Log Out button. Please note that your login credentials are stored in a temporary file on your local machine (to avoid repeating the login process multiple times).
Your Sketchfab username should then be displayed upon successful login, and you will gain access to the full import and export capabilities of the addon. The login process (mandatory to import or export models) should be straightforward: type in the email adress associated with your Sketchfab account as well as your password in the login form: Upon restarting Cinema 4D, the Sketchfab plugin should be available under the "Plugins" (R20) or "Extensions" (R21) menu:
To do so, add the path containing the newly extracted directory to the search paths in the Edit -> Preferences -> Plugins menu.
You can also install the plugin in a custom location. From there, just copy the downloaded directory into the plugins folder (you might need to create it if it does not exist). You can find your user preferences directory through the Open Preferences Folder in the Edit -> Preferences menu.
To install the plugin, you should copy the newly extracted directory into an adequate directory, before restarting Cinema4D (you will find more information about plugin installation on the dedicated page of Maxon FAQ). It is also recommended to rename the directory into "Sketchfab", as this will allow the plugin to be displayed under the name "Sketchfab" instead of "sketchfab-win-1.3.0" for instance. Note: Make sure to remove any previous installation of Sketchfab plugins.
Because the last one was extremely delicious ).Directly import and export models from and to Sketchfab in Cinema4D (R.20 or later)īased on parsing code from Khronos Group - glTF-Blender-IO Installationįirst download the sketchfab-x-y-z.zip file attached to the latest release according to your O.S., and extract its content into a directory. Fixed problems with material selectionsĬake The “Corona for C4D Alpha v2” cake.Partially fixed problems with 3D shaders used on sky.Fixed freezes when using original C4D scene for material preview.Fixed problem with missing objects in interactive rendering.Fixed incorrectly applied gamma correction on shaders in glossiness/IOR.Removed logging output during preview rendering.Sun intensity is now independent of its size.Added possibility to override various camera properties from global settings.Added basic system-wide preferences (as opposed to scene-wide).Added support for custom aperature shape.Reworked render settings UI to match 3ds max version more closely.Uses Corona 1.0 core (with all its stability, performance, and rendering quality improvements).Added multipass support (render elements).It is compatible with Cinema4D R14/R15/R16. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features. After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D.